AccessiPal
Crowd-sourced campus accessibility with integrated facility reporting for real-time issue tracking and inclusive maintenance.
Role
UX/UI Designer
Industry
Education & Accessibility
Timeline
8 hours
How might students at UW efficiently report on campus accessibility and facility issues so that they are resolved promptly and effectively?
Meet
AccessiPal

Real Time Accessibility Tracking
Effortlessly identify broken facilities that may pose accessibility challenges, allowing users to quickly reroute and navigate campus with confidence. Reporting issues directly to maintenance is seamless. Real-time updates keep users informed as problems are addressed and resolved.
Community Engagement
Foster a sense of community responsibility by empowering users to contribute to campus accessibility. Earn badges like Good Samaritan, Camera Guy, and Pioneer to celebrate your efforts, and view your achievements on your profile, including points earned, problems reported, and issues resolved.
Incentives
Keep motivation high with Accessipal’s rewarding point system, designed to encourage consistent reporting and engagement. Earn points by leaving reviews, adding photos, and updating existing reports. Accumulate points to unlock exciting rewards, from gift cards at on-campus dining spots to unique accessories for your avatar.
Customize Your Avatar
Express yourself by customizing your avatar with adorable animal characters and stylish accessories. Mix and match items to create a unique look that reflects your personality and accomplishments within the Accessipal community.
Researching the Problem
I created AccessiPal in a team of 4 for the annual Women in Informatics Hackathon. We had 8 hours to create a prototype for the theme "Breaking Grounds, Discovering Solutions".
Research
We conducted a literature review to explore the experiences of individuals with disabilities at the University of Washington. The most insightful source I found was the UW Seattle 2020 Assessment of Climate for Learning, Living, and Working.
“Why is the path at the Vista by the fountain still gravel? It is the only place on campus that is gravel. Every day, twice a day to and from light rail, I experience that path as a sign that I don’t belong on this campus.“
- One respondent shared
Competitor Analysis
We conducted a competitor analysis of existing navigation and facility reporting tools to identify gaps in accessibility and user experience. I found that current tools to search for facility and route accessibility are limited.
Competitor | Cons |
|---|---|
![]() | Google Maps
|
![]() | WheelMap.org
|
Current tools provided by the university to report facility issues are complicated and lack real time updates.

User Personas
Through in-depth research into the user space and competitor analysis, I developed user personas that represent AccessiPal’s target audience.
Persona | Goals & Pain Points |
|---|---|
Alex, a 19-year-old wheelchair user college student at UW studying business. |
|
Jesse, a 40-year-old facilities coordinator at UW. |
|
Turning Ideas Into Designs
Low-Fidelity Wireframes
We began by creating low-fidelity wireframes in Figma to establish the overall design and key features of the interface. Once the structure was in place, I transitioned to high-fidelity wireframes, where I focused on building interactive elements such as swipe gestures and pop-up modals. My teammates designed custom character assets and map background using Procreate.

Iteration
Industry mentors went around to teams to ask questions and give feedback. I learned the importance of asking specific, actionable questions to get the most out of limited guidance. This helped us make better use of mentor expertise and refine our ideas efficiently. Completing a functional prototype in just 8 hours required rapid decision-making and efficient use of resources. Balancing ideation, wireframing, and prototyping while maintaining quality was tough, but it honed my ability to prioritize tasks and make impactful design choices.
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